The intersection between eSports and education in an e-learning system

Hi! I am Eduard Modreanu, and I am the Education&Research Manager of ETT. I am a 3rd-year student at the Business and IT programme of the University of Twente, and I am finally working on my Research Project. In this blog post, I want to share the exciting and surprising facts that I found.

Decision support for Rocket League player improvement

Decision support systems (DSS) are widely used within sports to make decisions about team formations and tactics. Within esports, however, there has only been done limited research on this topic even though the nature of esports shows great potential for the use of DSS. This summary will focus on the possibilities of DSS in the esports title Rocket League.

Data collection for SimRacing

If you have watched Formula One races on television you have seen these very memorable graphics of how difficult it is for Valtteri Bottas to overtake Max Verstappen, or how durable Lewis Hamilton’s tyres still are after he says his “tyres are dead”. To display these graphics accurately, a lot of data is gathered and analysed to give the viewer accurate information.

SimRacing – Here To Stay

Simracing as an esport was already well on its way to becoming mainstream, but just like a lot of other online activities, simracing got a massive boost in growth due to the global pandemic. With real-life Formula 1 drivers like Max Verstappen, Lando Norris and Charles Leclerc joining in to compete, viewership on Twitch (and sometimes even national television) have reached new all-time highs.