The intersection between eSports and education in an e-learning system

Hi! I am Eduard Modreanu, and I am the Education&Research Manager of ETT. I am a 3rd-year student at the Business and IT programme of the University of Twente, and I am finally working on my Research Project. In this blog post, I want to share the exciting and surprising facts that I found.

Decision support for Rocket League player improvement

Decision support systems (DSS) are widely used within sports to make decisions about team formations and tactics. Within esports, however, there has only been done limited research on this topic even though the nature of esports shows great potential for the use of DSS. This summary will focus on the possibilities of DSS in the esports title Rocket League.

Data collection for SimRacing

If you have watched Formula One races on television you have seen these very memorable graphics of how difficult it is for Valtteri Bottas to overtake Max Verstappen, or how durable Lewis Hamilton’s tyres still are after he says his “tyres are dead”. To display these graphics accurately, a lot of data is gathered and analysed to give the viewer accurate information.

Car Setups: Playing With Physics

Racing cars are very complex machines. Apart from the fact that every car behaves differently, two equal cars may behave differently as well, depending on their settings. The collection of settings is known as a car setup, a term widely used in real-life motorsports, but also in simracing. In this blog is discussed what car setups are exactly, and how they can make you go faster around the (virtual) track.